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I'm making progress...

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I'm making progress... - Page 2 Empty I'm making progress...




Hey all.
I just like to say that I'm actually making progress.

Next to finishing the animations, I also made every body part a separate sprite now!
This took very long.

I now have:
- Body+legs base (one sprite)
- Front Arm
- Front hand
- Back Arm
- Back hand
- Head
- Body Armor/Suit
- Leg Armor/Suit
- Head Armor/Suit

All these sprites x3 for all 3 base animations Smile
Soon I will make attack animations, which will only have influence on the arms+hands.

I also have to make an easy system for switching your equipment.
So that I only have to change a simple variable.
That comes soon.

Oh, here is a small screenshot of the animations and a armor set I designed.
I designed one more next to this, still have to convert it to the game...

I'm making progress... - Page 2 Scr1ss
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Kyon
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Posts : 428
Join date : 2010-06-24

https://kecreations.forumotion.com

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I'm making progress... :: Comments

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Post Sun Nov 14, 2010 5:29 pm  Kyon

TP09 wrote:Unless Kyon drastically improves the fighting, he'll need put some platforming in...
Ah yes, I will make more features for during the traveling.
Maybe some platform elements, cuz yes, walking is boring Smile

ExWhyZed wrote:Fighting is completely rebooted.
True, though, at the moment it's quite boring.

TP09 wrote:OK, good. When can we expect a demo?
When I finished the fighting engine I send a small demo.

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Post Sun Nov 14, 2010 5:50 pm  ExWhyZed

No, not platforming elements. That wouldn't fit the game, just have it so that the player is never not on a quest, and cut travelling down to a minimum (so you don't have long distances between places)

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Post Sun Nov 14, 2010 6:37 pm  Brian

Seriously lol? What happened to all of the artwork you had? And you had a shit load too...

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Post Sun Nov 14, 2010 7:16 pm  Kyon

ExWhyZed wrote:No, not platforming elements. That wouldn't fit the game, just have it so that the player is never not on a quest, and cut travelling down to a minimum (so you don't have long distances between places)
Zed, you talk so annoying with how this "must be".
From now on, if you talk like this, I just skip and ignore your comment.

Brian wrote:Seriously lol? What happened to all of the artwork you had? And you had a shit load too...
How do you mean?

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Post Sun Nov 14, 2010 9:35 pm  George

He's talking about all the Dirkels artwork Drew made, I think...you DID have a lot haha...

EDIT: Will "Diuky" still be named "Diuky," and will he have hair? Or do we have to play with a pissed-off
Vin Diesel from the Middle ages?

EDIT 2: If you don't know what I mean...
http://en.wikipedia.org/wiki/Vin_Diesel

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Post Sun Nov 14, 2010 10:44 pm  Kyon

@George.

1. I know Vin Diesel... of course I know him.
2. He will be named Diuky
3. He will have hair

All the artwork Drew made was in Dirkels Beta.

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Post Mon Nov 15, 2010 12:57 am  Brian

Lol yet are you really trashing everything? Seriously lol. He put a fucking shitload of work into that lol.

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Post Mon Nov 15, 2010 1:30 pm  Kyon

I know.
But we had a sweet Dirkels Beta so I'm quite happy.


You must not see this game as a Dirkels game.
Just leave everything behind, only the story will be used in this game.
Every script will be different.
I will also make my own inventory system now, and better.

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Post Tue Nov 16, 2010 2:39 am  -BriaN-

Sigh... I hope Drew doesn't find and kill you.

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Post Tue Nov 16, 2010 7:28 am  Kyon

Anonymous wrote:Sigh... I hope Drew doesn't find and kill you.
:O eek!

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Post Tue Nov 16, 2010 9:26 pm  ExWhyZed

I'm sure that Kyon is perfectly safe. Nevertheless, it does seem quite a waste.

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