And the inventory was created...
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20101129
And the inventory was created...
I finally made my 'own inventory'.
In the last inventory, Botyto, made most of the inventory.
This time, I coded it from scratch all by my own.
Of course I couldn't do it without the experience I had because of Botyto's inventory,
so he will have a nice place in the credits.
Now first, let me show you how it works!
The inventory is way simpler then in Dirkels Beta, but it has the same principle.
Note that the mouse is somehow removed in the screenshots... So you don't see where to mouse is.
Here is the design:
An awesome cool new feature, when you hover over a slot with the mouse, this info box appears...
Dragging works perfect.
Slowly the engine will be made, once it's fully made I continue on gameplay.
But this time, I want the engines to be even more perfect then they were.
Especially the skills-inventory-equipment part, since it was a bit messy in previous dirkels.
Kyon.
In the last inventory, Botyto, made most of the inventory.
This time, I coded it from scratch all by my own.
Of course I couldn't do it without the experience I had because of Botyto's inventory,
so he will have a nice place in the credits.
Now first, let me show you how it works!
The inventory is way simpler then in Dirkels Beta, but it has the same principle.
Note that the mouse is somehow removed in the screenshots... So you don't see where to mouse is.
Here is the design:
An awesome cool new feature, when you hover over a slot with the mouse, this info box appears...
Dragging works perfect.
Slowly the engine will be made, once it's fully made I continue on gameplay.
But this time, I want the engines to be even more perfect then they were.
Especially the skills-inventory-equipment part, since it was a bit messy in previous dirkels.
Kyon.
And the inventory was created... :: Comments
In what way?ExWhyZed wrote:Nice, Kyon. Graphics will need tiying though
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