KE Creations
Would you like to react to this message? Create an account in a few clicks or log in to continue.

And the inventory was created...

Go down

20101129

Post 

And the inventory was created... Empty And the inventory was created...




I finally made my 'own inventory'.
In the last inventory, Botyto, made most of the inventory.
This time, I coded it from scratch all by my own.
Of course I couldn't do it without the experience I had because of Botyto's inventory,
so he will have a nice place in the credits.

Now first, let me show you how it works!
The inventory is way simpler then in Dirkels Beta, but it has the same principle.

Note that the mouse is somehow removed in the screenshots... So you don't see where to mouse is.

Here is the design:
And the inventory was created... Scr1md

An awesome cool new feature, when you hover over a slot with the mouse, this info box appears...
And the inventory was created... Scr2e

Dragging works perfect.
And the inventory was created... Scr3vk


Slowly the engine will be made, once it's fully made I continue on gameplay.
But this time, I want the engines to be even more perfect then they were.
Especially the skills-inventory-equipment part, since it was a bit messy in previous dirkels.

Kyon.
avatar
Kyon
Admin

Posts : 428
Join date : 2010-06-24

https://kecreations.forumotion.com

Back to top Go down

Share this post on: reddit

And the inventory was created... :: Comments

avatar

Post Thu Dec 02, 2010 9:48 pm  ExWhyZed

Nice, Kyon. Graphics will need tiying though Razz

Back to top Go down

avatar

Post Fri Dec 03, 2010 7:50 am  Kyon

ExWhyZed wrote:Nice, Kyon. Graphics will need tiying though Razz
In what way?

Back to top Go down

avatar

Post Sun Dec 05, 2010 5:50 pm  ExWhyZed

Tidying*

like wood effect and rounded edges.

Back to top Go down

Post   Sponsored content

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum