11-04-2012
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11-04-2012
Not sure why I'm writing this, but I guess after what all you guys did for me, I should let you know that all the work wasn't for nothing. I won't give away too much info, but I'll post here once in a while with some cool pictures and stories about Dirkels.
Let me answer some questions for you;
-Yes, I started working on Dirkels again.
-I was gone for so long mostly because of school and no motivation to continue Dirkels again.
-Yes, I am using the same story, but slightly improved.
-Yes, I scrapped the whole "human" idea, I chose to keep it old school "dirkelish".
-The gameplay will be the same like before, not so many changes, except for the battle system.
-Still not sure to keep it a 'free roaming' game, or more 'level-based'.
Let me answer some questions for you;
-Yes, I started working on Dirkels again.
-I was gone for so long mostly because of school and no motivation to continue Dirkels again.
-Yes, I am using the same story, but slightly improved.
-Yes, I scrapped the whole "human" idea, I chose to keep it old school "dirkelish".
-The gameplay will be the same like before, not so many changes, except for the battle system.
-Still not sure to keep it a 'free roaming' game, or more 'level-based'.
11-04-2012 :: Comments
This brings back memories :')
...like constantly clashing with Zed on his insane insistence on historical accuracy. That, I believe, is really why I kept with Dirkels: I didn't want him ruining it
That and I wanted my name in some credits, somewhere :whistles:
...like constantly clashing with Zed on his insane insistence on historical accuracy. That, I believe, is really why I kept with Dirkels: I didn't want him ruining it
That and I wanted my name in some credits, somewhere :whistles:
Ahahaha indeed indeed, those times were quite fun!
I hope I can finish a demo again soon. Would be great to make Dirkels a bit popular again ^^
I hope I can finish a demo again soon. Would be great to make Dirkels a bit popular again ^^
As long as it's historically accurate .
I'm glad that you've chosen this route.
For what it's worth, I think that a more free-roaming system which gives some opportunity for a unique experience of the game (karma/kudos-type systems which we used to discuss), even at the potential expense of gameplay hours (which are overrated anyway--if you can make a game which holds your attention for three or four hours and also entertains you, the mechanic has worked. If you make a game which holds the attention for hundreds and hundreds of hours, then you're not contributing to society but to its downfall.
Reading that through, it sounds a lot more serious than I intended it to... It was supposed to be a mirthful if banal jab at the modern entertainment industry, so please treat it as such...
Yours.
I'm glad that you've chosen this route.
For what it's worth, I think that a more free-roaming system which gives some opportunity for a unique experience of the game (karma/kudos-type systems which we used to discuss), even at the potential expense of gameplay hours (which are overrated anyway--if you can make a game which holds your attention for three or four hours and also entertains you, the mechanic has worked. If you make a game which holds the attention for hundreds and hundreds of hours, then you're not contributing to society but to its downfall.
Reading that through, it sounds a lot more serious than I intended it to... It was supposed to be a mirthful if banal jab at the modern entertainment industry, so please treat it as such...
Yours.
Awesome ^^
I've always preferred the older Dirkels to the Humans-version, so I'm glad you've decided to go back to it.
Good luck with it, and don't forget to release it on Android when GM Studio comes out
I've always preferred the older Dirkels to the Humans-version, so I'm glad you've decided to go back to it.
Good luck with it, and don't forget to release it on Android when GM Studio comes out
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